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	<title>Comments on: XAudio2 - The replacement to DirectSound.</title>
	<atom:link href="http://blog.maddozza.com/xaudio2-the-replacement-to-directsound/29/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.maddozza.com/xaudio2-the-replacement-to-directsound/29/</link>
	<description>General rants about useful, funny and annoying stuff written in a General Blog by Mad Dozza</description>
	<pubDate>Tue, 06 Jan 2009 04:22:38 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
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		<title>By: Kenneth Sena</title>
		<link>http://blog.maddozza.com/xaudio2-the-replacement-to-directsound/29/#comment-2542</link>
		<dc:creator>Kenneth Sena</dc:creator>
		<pubDate>Tue, 16 Dec 2008 01:59:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.maddozza.com/?p=29#comment-2542</guid>
		<description>Thanks for the resource link in Xaudio2, this is a big help for developers like us.. :)</description>
		<content:encoded><![CDATA[<p>Thanks for the resource link in Xaudio2, this is a big help for developers like us.. <img src='http://blog.maddozza.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Tim Reynolds</title>
		<link>http://blog.maddozza.com/xaudio2-the-replacement-to-directsound/29/#comment-2450</link>
		<dc:creator>Tim Reynolds</dc:creator>
		<pubDate>Sun, 07 Dec 2008 18:01:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.maddozza.com/?p=29#comment-2450</guid>
		<description>Nice post. Thank you for the info. Keep it up.</description>
		<content:encoded><![CDATA[<p>Nice post. Thank you for the info. Keep it up.</p>
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		<title>By: richard E utlities</title>
		<link>http://blog.maddozza.com/xaudio2-the-replacement-to-directsound/29/#comment-1990</link>
		<dc:creator>richard E utlities</dc:creator>
		<pubDate>Tue, 07 Oct 2008 08:09:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.maddozza.com/?p=29#comment-1990</guid>
		<description>That's true, going through the tutorials is just a big headache along with waiting for next release. I think sometimes its just a waste of time. Anyways your article is good.</description>
		<content:encoded><![CDATA[<p>That&#8217;s true, going through the tutorials is just a big headache along with waiting for next release. I think sometimes its just a waste of time. Anyways your article is good.</p>
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		<title>By: James</title>
		<link>http://blog.maddozza.com/xaudio2-the-replacement-to-directsound/29/#comment-1851</link>
		<dc:creator>James</dc:creator>
		<pubDate>Fri, 19 Sep 2008 02:46:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.maddozza.com/?p=29#comment-1851</guid>
		<description>Hi, I found your blog on this new directory of WordPress Blogs at blackhatbootcamp.com/listofwordpressblogs.  I dont know how your blog came up, must have been a typo, i duno.  Anyways, I just clicked it and here I am.  Your blog looks good.  Have a nice day.  James.</description>
		<content:encoded><![CDATA[<p>Hi, I found your blog on this new directory of WordPress Blogs at blackhatbootcamp.com/listofwordpressblogs.  I dont know how your blog came up, must have been a typo, i duno.  Anyways, I just clicked it and here I am.  Your blog looks good.  Have a nice day.  James.</p>
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		<title>By: andy evan</title>
		<link>http://blog.maddozza.com/xaudio2-the-replacement-to-directsound/29/#comment-1826</link>
		<dc:creator>andy evan</dc:creator>
		<pubDate>Mon, 15 Sep 2008 16:36:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.maddozza.com/?p=29#comment-1826</guid>
		<description>Well its now well into september and I put a entry on the msdn C++ forum asking about this, no replies yet.
Audio should be so easy, get a buffer, put your data into it, have something (callback, flag, windows message etc) tell you the buffer is say 1/4 full and put more data in.

Instead Ive found as you say even in the August 08 release the three examples.  Great if you just want to play a wav file, or if you want a rediculously complicated game sound.  All I want to do is play PCM from my program.  Should be very very easy.  But the streaming example is horrendous and requires you to use special tools to create buffers etc.

After two weeks I went back to the 2007 SDK and found all the DirectSound examples (that have been removed in 2008) there, except annoyingly the streaming example.  But I found that one on the web.

Seems to be a bigger and bigger hill to climb evertime theres a release.  And they often dont complile either, the new 2008 SDK doesnt compile on the 2008 Visual Studio pro unless you include the tools library in the exectutable directories. And if you're on VC6 a huge bunch of linker errors have to be resolved!!

All very frustrating for something you would expect to have working in a day.

My call right now...unless someone provides an example for XAudio2 that doesnt require sounds banks to be created etc I'm going back to DirectSound.  At least I have some chance with that.</description>
		<content:encoded><![CDATA[<p>Well its now well into september and I put a entry on the msdn C++ forum asking about this, no replies yet.<br />
Audio should be so easy, get a buffer, put your data into it, have something (callback, flag, windows message etc) tell you the buffer is say 1/4 full and put more data in.</p>
<p>Instead Ive found as you say even in the August 08 release the three examples.  Great if you just want to play a wav file, or if you want a rediculously complicated game sound.  All I want to do is play PCM from my program.  Should be very very easy.  But the streaming example is horrendous and requires you to use special tools to create buffers etc.</p>
<p>After two weeks I went back to the 2007 SDK and found all the DirectSound examples (that have been removed in 2008) there, except annoyingly the streaming example.  But I found that one on the web.</p>
<p>Seems to be a bigger and bigger hill to climb evertime theres a release.  And they often dont complile either, the new 2008 SDK doesnt compile on the 2008 Visual Studio pro unless you include the tools library in the exectutable directories. And if you&#8217;re on VC6 a huge bunch of linker errors have to be resolved!!</p>
<p>All very frustrating for something you would expect to have working in a day.</p>
<p>My call right now&#8230;unless someone provides an example for XAudio2 that doesnt require sounds banks to be created etc I&#8217;m going back to DirectSound.  At least I have some chance with that.</p>
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		<title>By: Modifiye</title>
		<link>http://blog.maddozza.com/xaudio2-the-replacement-to-directsound/29/#comment-1800</link>
		<dc:creator>Modifiye</dc:creator>
		<pubDate>Thu, 11 Sep 2008 06:30:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.maddozza.com/?p=29#comment-1800</guid>
		<description>it's a good article. thank you very much.</description>
		<content:encoded><![CDATA[<p>it&#8217;s a good article. thank you very much.</p>
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		<title>By: David Stein</title>
		<link>http://blog.maddozza.com/xaudio2-the-replacement-to-directsound/29/#comment-1539</link>
		<dc:creator>David Stein</dc:creator>
		<pubDate>Thu, 14 Aug 2008 23:22:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.maddozza.com/?p=29#comment-1539</guid>
		<description>Yeah, I've embarked on the same journey of despair and frustration. I need some audio support for a .NET DJing application that I'm writing. Regrettably, of the dozens of options out there - legacy DirectSound, *really* legacy WinMM interop, DirectShow via Mp3Sharp, XAudio2, interfacing with Windows Media Player, etc. - none of them meet my needs (or even seem well-coded!)

Multimedia programming on .NET is pretty much dead for the moment. This is outrageous, and the duration of this deadlock is unguessable. :(

- David Stein</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;ve embarked on the same journey of despair and frustration. I need some audio support for a .NET DJing application that I&#8217;m writing. Regrettably, of the dozens of options out there - legacy DirectSound, *really* legacy WinMM interop, DirectShow via Mp3Sharp, XAudio2, interfacing with Windows Media Player, etc. - none of them meet my needs (or even seem well-coded!)</p>
<p>Multimedia programming on .NET is pretty much dead for the moment. This is outrageous, and the duration of this deadlock is unguessable. <img src='http://blog.maddozza.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>- David Stein</p>
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		<title>By: MadDozza</title>
		<link>http://blog.maddozza.com/xaudio2-the-replacement-to-directsound/29/#comment-1424</link>
		<dc:creator>MadDozza</dc:creator>
		<pubDate>Tue, 22 Jul 2008 08:32:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.maddozza.com/?p=29#comment-1424</guid>
		<description>Been very busy, but will write more soon.</description>
		<content:encoded><![CDATA[<p>Been very busy, but will write more soon.</p>
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		<title>By: Ann</title>
		<link>http://blog.maddozza.com/xaudio2-the-replacement-to-directsound/29/#comment-1423</link>
		<dc:creator>Ann</dc:creator>
		<pubDate>Tue, 22 Jul 2008 07:18:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.maddozza.com/?p=29#comment-1423</guid>
		<description>I love your site... But what's going on - the last article you posted was written on April 18th... I hope you didn't loose your enthusiasm!</description>
		<content:encoded><![CDATA[<p>I love your site&#8230; But what&#8217;s going on - the last article you posted was written on April 18th&#8230; I hope you didn&#8217;t loose your enthusiasm!</p>
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		<title>By: Import from China</title>
		<link>http://blog.maddozza.com/xaudio2-the-replacement-to-directsound/29/#comment-1415</link>
		<dc:creator>Import from China</dc:creator>
		<pubDate>Sun, 20 Jul 2008 02:32:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.maddozza.com/?p=29#comment-1415</guid>
		<description>I came across this blog the other day and you got some great info here - thanks.</description>
		<content:encoded><![CDATA[<p>I came across this blog the other day and you got some great info here - thanks.</p>
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